Technology in Motion
Augmented Reality
Walking is a context-dependent activity. However, our understanding of walking and the sensitivity by which walking limitations can be identified is hampered because situational and environmental context conditions are currently not an integral part of walking assessments. We have developed two augmented-reality solutions, the C-Mill treadmill and the overground Interactive Walkway, to assess and train context-dependent walking.
Cueing in Parkinson’s disease
We address effects of augmented visual feedback on postural control to investigate the direct effects of this feedback on postural control and its potential benefits for balance control in patients with Parkinson’s disease.
The Interactive Walkway
The Interactive Walkway: Presentation of augmented-reality objects is controlled in a movement-dependent manner using real-time processing of data derived from multiple spatially and temporally integrated sensors.
Mixed Reality
Walking is a context-dependent activity. However, our understanding of walking and the sensitivity by which walking limitations can be identified is hampered because situational and environmental context conditions are currently not an integral part of walking assessments. We have developed two augmented-reality solutions, the C-Mill treadmill and the overground Interactive Walkway, to assess and train context-dependent walking.